Originally posted by Pewter Y2K Z28
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This is why most of us do not write iPhone apps. Approval process is a money losing time frame you could be in the market generating revenue.
Android is bigger than iPhone anyways.Tera 4:1 + 4.88's = Slowest rig on here
Baja-Bob.com
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Originally posted by BajaBob View PostThis is why most of us do not write iPhone apps. Approval process is a money losing time frame you could be in the market generating revenue.
Android is bigger than iPhone anyways.
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Originally posted by 8mpg View PostId like to see some real world numbers. While Android is on the rise, I do not think it is even close to iphone app sales.
Also, Android apps now run on BlackBerry playbooks. BlackBerry is doing a great job at keeping security a priority while allowing users to "have fun on the side". I assume they will be moving Android apps to their entire line of phones as soon as they are done integrating their new OS based on the same used in missile guidance systems.
I remember when I was looking at the numbers, and at the time a year ago or so the Android Market was already selling more, just because it's a whore of an OS... Anyone who has hardware can adapt it to utilize Android, unlike Apple's typical unified single device single license structure.Tera 4:1 + 4.88's = Slowest rig on here
Baja-Bob.com
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My clients (ie. the ones that would pay me to develop an app) ONLY want iPhone. Never even consider Android.
So while if I was to develop an app for myself I'd develop both, it's interesting how people with actual money to fund a venture think.
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Originally posted by goofygrin View PostMy clients (ie. the ones that would pay me to develop an app) ONLY want iPhone. Never even consider Android.
So while if I was to develop an app for myself I'd develop both, it's interesting how people with actual money to fund a venture think."When the people find that they can vote themselves money, that will herald the end of the republic." -Benjamin Franklin
"A democracy will continue to exist up until the time that voters discover that they can vote themselves generous gifts from the public treasury." -Alexander Fraser Tytler
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Originally posted by goofygrin View PostMy clients (ie. the ones that would pay me to develop an app) ONLY want iPhone. Never even consider Android.
So while if I was to develop an app for myself I'd develop both, it's interesting how people with actual money to fund a venture think.Tera 4:1 + 4.88's = Slowest rig on here
Baja-Bob.com
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Originally posted by goofygrin View PostMy clients (ie. the ones that would pay me to develop an app) ONLY want iPhone. Never even consider Android.
So while if I was to develop an app for myself I'd develop both, it's interesting how people with actual money to fund a venture think."A bad day hunting beats a good day at work"
Golden Oaks Lodge
East Texas Axis and Fallow hunts
https://www.facebook.com/GoldenOaksLodge/
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app/apk theft is rampant on android devices if that matters to you (those people wouldn't have purchased your app anyway).
Sounds like your clients don't want 50%+ of the customer base.
Hence the use of Titanium... write once, multi-compile.
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Originally posted by Pewter Y2K Z28 View PostThe thought crossed my mind for both platforms but I had NO idea that the Andriod platform was that popular. I will certainly look at something that I can do across both.
The second is pay to have two separate projects developed. But updates and features are harder to implement down the road because you now have two separate projects to maintain. The initial cost of going this route is less expensive typically... but like I mentioned a PITA.
If you are looking to develop a game, it depends on the features. Do you require a database and web connection? BC you now have to levy server costs and yet another project for managing server requests and data transactions.
Graphics/Artwork. Depending can be cheap or very expensive. 2D vs. 3D. 2d is very easy to program and implement. 3d is a beast and very expensive and will require one of those expensive toolkits like mentioned above. 3D looks better though, and really engages the user... the trade offs are there, you just need to decide.
Storyboard. No one ever thinks about this. But you need more than just an idea. You have to know exactly how the user will interact with your game. It has to be intuitive, yet challenging while not frustrating. Angry Birds is a great example on how each level is different even when you play the same level over and over. You also need to figure out how to "hook" the user. A game does not sell unless you have a hook. Something that gets the user to keep playing and coming back. A simple recipe I employ very regularly is a system of upgrades and purchases. Require the user to work for money or XP so they can unlock new features/weapons/upgrades so they can complete more challenging levels.
All for your consideration.Tera 4:1 + 4.88's = Slowest rig on here
Baja-Bob.com
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Originally posted by goofygrin View Postapp/apk theft is rampant on android devices if that matters to you (those people wouldn't have purchased your app anyway).
I spent nearly a month learning how to hack my own games and haven't found a hacked copy of my work since. In the end though, I did it to learn how it all works, and utilize my own authentication methods against my server and not Google's.Tera 4:1 + 4.88's = Slowest rig on here
Baja-Bob.com
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