Yeah I'll probably order BF5 as well LOL. I honestly don't play 24/7 so I really don't have any of the major problems that people experience all the time.
March 31 PC Game Update Notes
GENERAL FIXES
General stability improvements
Fix for a crash that could occur when players were customizing vehicles.
Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
Fix for going above ceiling exploits in Operation Metro.
Fix for a new MAV riding exploit.
Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
Fix for soldiers getting catapulted when walking on steep surfaces
“NETCODE”
Fix for an issue where the kill camera would display the incorrect killer.
Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
Fix for weapons firing twice, or not at all in some instances.
Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
Fix for an issue that could cause packet loss.
WEAPONS / GADGET TWEAKS
Increased the damage of the normal buckshot against targets with Body Armor.
Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.
GRENADE TWEAKS
Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.
VEHICLE TWEAKS
Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.
AIRCRAFT TWEAKS
Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
Significantly increased the damage of Transport Helicopter miniguns.
Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.
MANTLE
Mantle now requires Catalyst 14.2 or later drivers.
Fixed multiple crashes.
Fixed memory leak when switching between windowed and full screen.
Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted.
Improved performance when vsync is used.
Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar.
Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with “RenderDevice.FramePacingMethod 0”.
Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it.
Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs
DIRECTX
Fixed bug with borderless window not covering entire screen when starting up
I've really lost my interest with this game. I've got about 100hrs logged compared to 400 give or take with Bf3.
I just don't know what it is, but nothing brings me back to playing.
I think the maps in this game aren't great, rush is crazy broken, conq is fun but most maps end up being completely one sided. I don't care for dom, ctf, and other modes.
TDM is the only mode I end up playing.
I'm just "ugh" with this game. Naval strike doesn't look appealing at all. I don't care for water maps, the redone maps from BF3 are terrible imo. Firestorm is shit, now its just shit on fire. Op. Metro is still terrible (as is Op. Locker). Caspian Border is the only one that is still fun to play from that DLC release.
I dunno, i'm just ranting at this point but I don't think i'm gonna be pre-ordering and getting premium for the next BF unless something revitalizes the franchise.
Bring back Grand Bazaar and Strike at Karkand please
The netcode will never be perfect, but its fucking terrible when compared to the older games. I've been killed 10 ft around a corner too many fucking times to count.
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