I just finished the Stalker specialization and am working on Pioneer (should have done it first). The Nemisis power thing from Stalker is pretty cool, but nothing special since it only points out the person that killed you for like 5 seconds. Also, if you're on one of the more complex/conjested maps, all you see is the highlight but you can't see the guy unless you spawn close him. I'm still using the Wheelman from Operator since I get a fair amount of my kills from vehicles.
A hitbox is a specific area on the player that registers whether or not it was hit. In simple FPS games, the head has a hitbox, the arms have a hitbox, legs have a hitbox, and the torso has a hitbox. As games become more and more realistic, they add more, smaller hitboxes to trigger specific reactions. One of the most revolutionary in this technique was Soldier of Fortune, where you could shoot different enemies in different hitboxes/parts of the body to trigger different things to happen. Shooting them in the arm would make them drop their gun, shooting them in their leg would cause them to stumble and limp, etc. etc.
I assumed that's what it was, but I just hadn't ever heard that term.
I admit it...I'm addicted to Halo 4. I played some Black Ops II with one of my sons and enjoyed it a lot, but not near as much as Halo. The weird thing is that I'm more into military stuff than I am futuristic/space stuff. I'm now starting to see more and more people at level 130. I'm at 79 and moving, but the thought of 50 more levels is a little daunting.
I assumed that's what it was, but I just hadn't ever heard that term.
I admit it...I'm addicted to Halo 4. I played some Black Ops II with one of my sons and enjoyed it a lot, but not near as much as Halo. The weird thing is that I'm more into military stuff than I am futuristic/space stuff. I'm now starting to see more and more people at level 130. I'm at 79 and moving, but the thought of 50 more levels is a little daunting.
What's your username? I'm on right now... Camp1ng 101
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